Computer Games: The Future of Surround Sound?

Computer games were once just for kids; many of those kids are in their 30s and 40s now, and many of them are still playing games. But as we get older, we get more demanding, and not just for the complexity and realism in the game play, but the way a game looks and feels, and, especially relevant here, how it sounds.

Recently Guitar Hero and Metallica hit the headlines, because the game offered a less compressed version of the Death Magnetic album than the CD release. But with amazing sound track licensing in the likes of Grand Theft Auto, which has an Iggy Pop hosted ‘radio station’ and DTS and Dolby in-game surround sound processing, games are getting closer to film with each passing year – and are more in need of decent surround sound system than ever!

What Hi-Fi? Sound and Vision has just put together its five most cinematic games, and it got us thinking. What if the games console became the source component of choice for Home Theatre in the future? The Sony PS3 is the world’s most popular Blu-ray player, but would you consider using a console as your main source, even if you didn’t play games?

1 Comment

  • Mike Wong says:

    I just discovered your blog, but have been a long time fan and owner of B&W speakers. For me, the PS3 is the main source component in my HT set up that includes a 50″ Samsung Plasma and B&W CM1 and CMC speakers up front.

    The music is streamed from my iTunes library through the PS3 and I’m quite happy with the set up.

    Oh, and I do play games. I’m one of those 40 year olds who grew up playing games and can now afford to play them. :-)

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